A 3 minute overview of the work I’ve put into Emu so far. I would recommend watching in HD, if possible… if interested.
Fighting an epic battle against school work and boredom, I have finally assembled the majority of Emu‘s control module. The servos, propellers, interface board, and battery are all properly integrated. The only things left are mounting the camera and the Arduino on a carbon fiber arm so that they are far enough apart that they […]
It seems that during the design phase of my senior project, I cut a few corners in sizing my blimp. I established roughly what the external dimensions of The Emu should be in Pro-E last semester, but I was a little lax with accounting for the thickness of each piece of balsa. The end result […]
Spring break has been a welcome opportunity to make some progress towards the physical realization of the Emu. Yes, that’s what I’m naming the thing. And yes, I know emus don’t fly. But by setting the nomenclatural bar so low, I’ll hopefully come away from this experience pleased. Here’s a run down of everything I’ve […]
It turns out OpenCV had a function for accepting an array of pixels as an image all along. I stumbled across it by accident, after reading up on OpenCV’s “loadImage()” function. There was a note on the page saying that the function’s performance was garbage in OS X, and to use “copy()” instead, after reading […]
With just under 2 months to go, it wouldn’t be fitting to have an update without bringing up the recently posted rules for the 2011 IARC. The new competition objective is to essentially navigate around some pillars, and land on a target. There is nothing in the way of environment interaction, and you’re penalized on […]